Quake Mobile Expansion Pack 1: Scourge of Armagon - THE STORY
The blood of Shub-Niggurath lingers in the air like a heavy mist. Chunks of putrid flesh lie in piles throughout the subterranean cavern. Exhausted, you stumble along, searching for an exit from this hellhole. You find a blood-spattered slip gate; a strange juxtaposition of ultra-technology and medieval squalor. Hoping for either paradise or oblivion, you step through the slip gate, gambling on its unknown destination. In a flash of light and pain you emerge from the slip gate's quantum vortex in the shiny-clean environment of a modern military base - your home away from home. Leaving bloody footprints in your wake, you step away from the slip gate like a man emerging from a car wreck.
Wearily, you look for some semblance of the life and sanity that you remember from the time before you heard the name "Quake", but find only emptiness. Despite your recent hellish experience, the strange quiet of the military base is more unsettling than comforting. In fact, it's not just shell shock that makes it seem quiet, it's the absolute absence of any life in a place that should be bustling with military activity. Readying your trusty shotgun, you begin a stealthy surveillance. The hum of a nearby computer terminal catches your attention. Peering closely at the glowing screen, you read the final orders from the base commander: "Quake's forces have infiltrated the weapons storage facility and are receiving reinforcements through slip gates located at the research center. All personnel are ordered to proceed with evacuation procedure EVAC-44A." Your heart sinks as you realize that the commander has ordered the base to be sealed to prevent Quake's forces from infiltrating further into our realm. All weapons and vehicles have been removed to reduce any military advantage that could be gained by taking the base. Any means of escaping or defending yourself are gone.
With the loss of hope comes resolution. Gritting your teeth, you decide that you can either cower here, waiting for Quake's forces to arrive, or you can take the battle to them, infiltrate the storage facility and take out as many of the bastards as you can. If you were the cowering type, you wouldn't have survived as long as you have. Who knows, maybe you can find some way of destroying the portal that allows Quake to perpetually send reinforcements. You go to the slip gate that leads to the weapons facility. Monitors show that the site has already been overrun with the twisted soldiers that follow Quake. Hopefully, they won't be expecting the likes of you. Gripping your shotgun with both hands, you leap into the gate?Valhalla awaits!
YOUR NEW ENVIRONMENT
Weapons (Scourge of Armagon):
- Proximity Mine Launcher: Gameplay reaches new heights of strategic intensity with these motion-sensitive mines. Launch them in to walls and ceilings and leave a little surprise for your enemies.
- Laser Cannon: This weapon emits a series of laser blasts that disintegrate anything in its path.
- Mjolnir: This is THOR's War Hammer. Electrical by nature, when hammered to the floor it sends out a scattered electrical force along the ground.
Powerups:
- Horn of Conjuring: Upon activation, a random creature is spawned in to protect you. The creature will continue to fight for you until he is killed. Be careful though, you can accidentally kill your servant creature.
- Empathy Shield: When this magic shield is activated, all damage received by the player is split between the player and the attacker.
- Wetsuit: Provides immunity to all lightning attacks. Also, allows player better underwater propulsion and the ability to fire electrical weapons underwater without damage to himself.
Creatures:
- Gremlin: These creatures travel in packs attacking like a swarm of bees to steal your weapons and feast on the bodies of your slain enemies.
- Centroid: These armor-plated, techno-advanced scorpion creatures carry dual nail guns for claws to get your attention, but get too close and you'll have a stinger in your face.
Environment Hazards and Effects:
- Fallaway/Exploding Walls: These floors fall away instantly when stepped on or create an earth-splitting QUAKE.
- Spike Mines: Floating mines of flesh and steel that wander the levels and unleash a devastating shower of spikes when in proximity of a player.
- Lightning Traps: The Surgeon General recommends that these periodic bursts of lightning are hazardous to your health.
- Falling Rocks: Some areas have rocks or boulders that will damage unsuspecting players.
IMPORTANT NOTES: Due to Quake's 3D capabilities, this game only runs on the Dell Axim X50v and X51v. You need to have purchased and installed the full Quake Mobile game to run these expansion packs. Also, the Dell Axim does not have enough internal memory to run either expansion pack so a memory card of at least 128meg is required.
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