Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Last Viewed Apps
Gravity Defied Lineage
SMSCrypt Pro
BlueInput (Android)
6DOF
Space Invaders Memory Status
Space Trader
Yaps Viewer
SupportDatabase
dBlockPuzzle Script for mShell
Tasks
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


Achivx Partner
 
 
OSLib MOD 1.0.0




OSLib MOD 1.0.0
Version: 1.0

Platforms: PSP, Mobile Gaming


Categories: Programming & Development

Upload date: 23 Sep 11

Developer:

License: Freeware

Downloads: 10

File Size: 509 Kb
Download Free OSLib MOD 1.0.0 



Rating: 1.0/5 (Total votes: 1)




  OSLib MOD 1.0.0

 Developer Sakya visited the QJ.NET Forums earlier to announce the release of OSLib MOD 1.0.0. As its name implies, this is actually a modified version of the OSLib homebrew developed by Brunni.

OSLib, in case you're wondering, is short for Oldschool Library, a 2D graphics library for the Sony PlayStation Portable. This mod is based specifically on OSLib version 2.10, and comes with these new changes:

* Added: oslSetReadKeysFunction(in t (*sceCtrlReadBufferPositi ve)(SceCtrlData *pad_data, int count));
* You can pass to it a function from a kernel prx, so you'll be able to read all buttons (VOLUME_UP, NOTE...)
* oslUnsetReadKeysFunction( );
* Added: All USB.c functions now works
* Added: OSL_VERSION to know the current OSLib MOD version
* Added: oslSetHoldForAnalog to make the HOLD button work also for analog
* Added: support for intraFont.
* Added: Dialogs (message, error and net conf), many thanks to InsertWittyName for the sdk samples
* Added: On Screen Keyboard
* Added: Save and load
* Fixed: Tagged MP3 and ATRAC3+ now works
* Fixed: osl_keys->analogToDPadSensivity now works correctly

Further details on OSLib MOD 1.0.0 are available in the file bundle's readme. Those interested in adding suggestions or reporting bugs will want to visit Sakya's release thread over at the QJ.NET PSP Development Forum.
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

NeoGeo CDZ EmulatorNeoGeo CDZ Emulator
NeoGeo CDZ Emulator  NJ has updated his NeoGeo CDZ Emulator for PSP to version v0.2.0. NeoGeo CDZ Emulator for PSP is a port of NJis own NeoGeo CDZ Emulator for Windows. NJ has been working hard on this emulator these days. Information of the new version: * 0.2.0 Please follow the following step when the emulator is not functioning correctly
X-Flash source codeX-Flash source code
X-Flash source code X-Flash is a homebrew application that allows you to tweak your firmware. For example, the popular program lets you install custom fonts and pick alternate sound effects. Our last coverage was in mid-January on X-Flash v18k. (By the way, X-Flash writes to your PSP's on-board flash memory
Minimalist PSPSDK for WindowsMinimalist PSPSDK for Windows
Minimalist PSPSDK for Windows  With this SDK you are able to code your own applications for the amazing device that is the Sony PlayStation Portable. If you finished the installation and you are reading this document you are ready to code. Pick the code examples from the psp/sdk/samples directory and investigate the code
PSPMO5PSPMO5
PSPMO5 Fans of classic computer emulators should take a gander at the final version of zx-81's PSPMO5, the Thomson MO5 emulator for the PSP. As mentioned in the coverage of the previous release, PSPMO5 is based on the MO5 emulator written by Daniel Coulom for Windows, Mac, and Linux
LuaDevKitLuaDevKit
LuaDevKit  Glynnder, from our forums, has just informed us that the first release of his LUA Development Kit is available for download! Just when you thought Lua couldn't get any easier to develop with (I've been thinking this for over a year since I first saw it introduced on the PSP), but I was proven wrong
AtariVM Version 0.2AtariVM Version 0.2
AtariVM Version 0.2  Lostjared has updated his AtariVM to version 0.2 Alpha. This is a virtual machine that interprets Atari 800 assembly language. It is not a Atari emulator that runs Atari 800 ROMs. You can learn how to write Atari assembly source and the foundations of modern programming languages
PeeJayPeeJay
At last, SUN lets Peejay's rays shine upon us as they have now opened it up for download! It took a good month and a half, but hey, they finally did it! And dickydick1969 must be helluva proud! Of course, you guys must have done a good job as well, persuading SUN to allow this release
CPS1PSP/CPS2PSP/MVSPSP source (1.51.1)CPS1PSP/CPS2PSP/MVSPSP source (1.51.1)
CPS1PSP/CPS2PSP/MVSPSP source (1.51.1)  Elvis hasn't left the building yet, the fat lady hasn't sung either, and NJ's apparently not through with MVSPSP, or so Jungle-Cat tells us. Although this is just a minor bug fix, and it only gets bumped up to v1.51, and he still says it's a "final release"; the dev is still quite concerned for his creation
PSP GameMakerPSP GameMaker
PSP GameMaker Re_Animate has got a brilliant idea and he'd like to share it to you, guys. Basically, this concept is for a PSP Game Maker, maybe in VB or C# or C or C++ (we told you it's still just a concept). Anyhow, you might be wondering how come we're posting an idea instead of an end-product
Graphical Vote TableGraphical Vote Table
Graphical Vote Table  Heads up to all developers out there. There's a new dev tool in town. HaxxBlaster has made a Graphical Vote Table for every developer's ease and satisfaction, most especially for Lua developers. In the QJ Forums he wrote: This vote tabel i created, can be used in real time(the stand alone version) or be used in a Lua application
 

Comments on OSLib MOD 1.0.0:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if OSLib MOD 1.0.0 supports it
 
 
© Pantich 2009 - 2025 All rights reserved.