Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


Achivx Partner
 
 
myLCD




myLCD
Version: 0.20.3 for Linux

Platforms: PSP, Mobile Gaming


Categories: Programming & Development

Upload date: 24 Sep 11

Developer:

License: Freeware

Downloads: 11

File Size: 6852 Kb
Download Free myLCD 



Rating: 1.0/5 (Total votes: 1)




  myLCD

 Okio from our forums has just updated myLCD. This tool is only for developers. If you don't understand a word of what I say, don't worry. You don't need to understand this unless you're a developer.

First the greek explanation. Well, not greek actually. But to most of you, it will look greek ;)
myLCD is a Unicode Text Rendering Library. What it basically does is simplify unicode text rendering on LCDs by supporting major LCD controllers. And it's multi-platform, so you can use this across multiple devices.

myLCD contains APIs for drawing, plotting, printing text, scaling, rotating, copying, moving, loading and saving of images and frames and scrolling of images/frames & text too. With two proportional font engines supporting ASCII and wide character font sets, enabling the support of non-ASCII character sets such as traditional and simplifed Chinese.

Please make sure to read the readme and the minimal documentation which has been supplied.

Now it's not something which the general public or even the 'Average Joe' programmer will understand, so I'll make it a little simpler. This whole framework allows you to control LCDs directly to display whatever you want.

Allow me to give you an example. Suppose you're a developer, and you made a homebrew racing game for the PSP. Now it's commonplace to put the speedometer at the bottom of the screen itself. Now how about displaying the speedometer on a seperate LCD like maybe a cellphone display, or even a home-made LCD? Yes, it's possible. Since this would directly communicate with the LCD controller, you can do just about anything using it.

There's loads of ways to use something like this. But I'll leave it upto the developers imaginations to exploit its full capabilities. The pictures which you see are actually of something running on the PC, whether it's Winamp, an RSS Reader, or a Bandwidth Meter. Using this library, it has been possible to display this information on a seperate LCD. Imagine all the possibilities.
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

sdlBasicsdlBasic
sdlBasic  If there's one thing you've probably noticed with Deniska's recent works, it's about porting old-school games over to the PSP. This time around, the dev's created something meant for fellow coders out there, with the release of sdlBasic 05
PSP Animation StudioPSP Animation Studio
PSP Animation Studio Turns out that skaterboy masonman's "f'd up ankle" has finally healed and he's back to working on his code. As to why he wasn't able to fix on his homebrew app while having a busted ankle, who knows? Maybe he was in the hospital and couldn't get to his computer. But moving on, he's released v2 for PSP Animation Studio
Potemkin PSP Emulator for Windows (Source Codes)Potemkin PSP Emulator for Windows (Source Codes)
Potemkin PSP Emulator for Windows (Source Codes) PSP homebrew coder ector has just come out into the open with a release we're sure the PSP community will take a shine to. It's the source codes for the Potemkin homebrew - an experimental Windows-based open source HLE PSP Emulator
Commander Keen PSPCommander Keen PSP
Commander Keen PSP  McZonk from Team Emergency Exit has released his port of Commander Keen for PSP, version 0.9. Commander Keen PSP is a ported version of Katyis CloneKeen v8.3, which is an open-source remake of the good old 2D Commander Keen by id Software back in 1990. McZonk started on his own at the beginning, but then noticed Katyis work
TA-082 Downgrader Source CodeTA-082 Downgrader Source Code
After the thunderous success of Dark_AleX, Mathieulh and Harleyg's TA-082 downgrader (which is pretty much the Holy Grail of the homebrew community at the moment), DAX has now decided to release the source code for the said downgrader under the General Public License or GPL
Pvf EncoderPvf Encoder
Since Kojima wanted a video for his application but was not "too keen" going through all the complexities it entails - porting a complex library from windows and sqashing bugs; hence, his Pvf (PSPVideoFormat) Encoder/Playback Library was born
oslAnimLib: Animation class for OSlib usersoslAnimLib: Animation class for OSlib users
oslAnimLib: Animation class for OSlib users  Developer SG57 passed by the QJ.NET Forums earlier to announce the release of oslAnimLib. This homebrew is actually a dev library built specifically to aid other developers interested in learning about how to animate images from the PSP's OSlib graphics library
OpenBoROpenBoR
OpenBoR Changelog: * Moved DebugInfo Option from video options to system options * Added new option in System Options to Disable File Logging. Which improves load times if you are not concerned about log files and in-gameplay logging slowdown. Default Enabled
AtariVM Version 0.2AtariVM Version 0.2
AtariVM Version 0.2  Lostjared has updated his AtariVM to version 0.2 Alpha. This is a virtual machine that interprets Atari 800 assembly language. It is not a Atari emulator that runs Atari 800 ROMs. You can learn how to write Atari assembly source and the foundations of modern programming languages
Cel-Shading Tutorial & Source CodeCel-Shading Tutorial & Source Code
Cel-Shading Tutorial & Source Code Do you still rememer the Cel-Shading Demo by McZonk from Team Emergency Exit, which we reported back in August? Now, McZonk has finally got some time to write a great tutorial. He also enclosed a sample source code in the archive
 

Comments on myLCD:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if myLCD supports it
 
 
© Pantich 2009 - 2025 All rights reserved.