Okio from our forums has just updated myLCD. This tool is only for developers. If you don't understand a word of what I say, don't worry. You don't need to understand this unless you're a developer.
First the greek explanation. Well, not greek actually. But to most of you, it will look greek ;)
myLCD is a Unicode Text Rendering Library. What it basically does is simplify unicode text rendering on LCDs by supporting major LCD controllers. And it's multi-platform, so you can use this across multiple devices.
myLCD contains APIs for drawing, plotting, printing text, scaling, rotating, copying, moving, loading and saving of images and frames and scrolling of images/frames & text too. With two proportional font engines supporting ASCII and wide character font sets, enabling the support of non-ASCII character sets such as traditional and simplifed Chinese.
Please make sure to read the readme and the minimal documentation which has been supplied.
Now it's not something which the general public or even the 'Average Joe' programmer will understand, so I'll make it a little simpler. This whole framework allows you to control LCDs directly to display whatever you want.
Allow me to give you an example. Suppose you're a developer, and you made a homebrew racing game for the PSP. Now it's commonplace to put the speedometer at the bottom of the screen itself. Now how about displaying the speedometer on a seperate LCD like maybe a cellphone display, or even a home-made LCD? Yes, it's possible. Since this would directly communicate with the LCD controller, you can do just about anything using it.
There's loads of ways to use something like this. But I'll leave it upto the developers imaginations to exploit its full capabilities. The pictures which you see are actually of something running on the PC, whether it's Winamp, an RSS Reader, or a Bandwidth Meter. Using this library, it has been possible to display this information on a seperate LCD. Imagine all the possibilities.
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If you got an error while installing Themes, Software or Games, please, read FAQ.
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