Prize Picker - This application is part of the author's "30 Days of .NET" initiative to develop 30 mobile applications in 30 days. The source code of the application is included in order to help programmers new to Windows Mobile development write applications in .NET.
There is probably someone out there who doesn't think this is the best looking application ever. Well, you're right! It's not, but we didn't really focus on that any until we had a fully functional application.
The only big item we didn't implement, was an item that came up right at the end, we wanted to show the last winner in the area down at the bottom of the screen in big blog letters. And we wanted to rotate through remaining hopefuls and then finally pick a winner moving them to the winners table.
The application is a firm believer of the KISS principle. We did the entire application in about an hour and a half. And that is including some refactorings, and changes we made along the way. I'm pretty happy with the application, and will love it once we have the "Jackpot" style UI element added.
We added validation as we needed it, and decided to keep the applications logic in the UI, as hard as it was for us to do, to in this case to follow our KISS guidelines.
We have used RNGCryptoServiceProvider class already in the Pocket PasswordGen application on day six. This class makes sure that our random numbers are statistically random and not pretend watered down random.
Byte[] randomBytes = newbyte[4];
RNGCryptoServiceProvider rng = new RNGCryptoServiceProvider();
rng.GetBytes(randomBytes);
// Convert 4 bytes into a 32-bit integer value.
int seed = (randomBytes[0] & 0x7f)
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Supported operating systems:
Windows Mobile 2003, Windows Mobile 5.0, Windows Mobile 6 Classic, Windows Mobile 6 Professional, Windows Mobile 6.1 Classic, Windows Mobile 6.1 Professional
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