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Powder release 114 (DS)




Powder release 114 (DS)
Version: 1.0

Platforms: Mobile Gaming, NDS


Categories: Games

Upload date: 29 Jan 12

Developer:

License: Freeware

Downloads: 12

File Size: 1030 Kb
Download Free Powder release 114 (DS) 



Rating: 0.0/5 (Total votes: 0)




  Powder release 114 (DS)

Homebrew coder Jeff Lait has released a new version of Powder, a "roguelike" multiplatform homebrew game that involves different gameplay element like tactical play, hack and slash, dungeon crawlers and the likes.

Developer's note:

The 10x10 and 12x12 tiles are now enabled on the non-iPhone versions. I'm pretty happy with the 10x10 now, but the 12x12 still need lots of touch up. For those wondering why I did 10x10 first: I've found portrait mode is the way to play.

iPhone users will also be happy that the native keyboard is used. Hardcore POWDER fans will lament that I didn't instead revert to the original GBA keyboard input method. Would be a good excuse for multitouch as you try to chord four virtual buttons plus an direction arrow :

  • Help menus are no longer off by one. (Patrick Don't have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
  • Remove potential crash when zapping wand of invisibility off map.
  • Items are no longer revealed by hostiles searching.
  • Status message "Searched" when you search to make it more clear you did something by searching.
  • Correct lighting tests for giant mobs along with looser LOS requirements to see them.
  • No longer crash if a rolling boulder kills the caster and then fills a hole.
  • You can click-drag on display text to scroll it.
  • Chris Lomaka's tiles have been updated with some nice new additional icons.
  • Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
  • The Akoi Meexx 10x10 and 12x12 tilesets are enabled in SDL builds. The 10x10 has had a round of manual smoothing applied to it.
  • Status bar on iPhone now rotates and is hidden in landscape mode.
  • iPhone now uses native keyboard controls.
  • If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)
 
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