Background-
In 2005, Maximilien Dagois (Groquick) adapted the RUSHHOUR board game (made popular by ThinkFun, Inc - http://www.thinkfun.com/) for the Nintendo DS, using gorgeous graphics created by his girlfriend.
His adaptation was beautiful in it's simpicity, and worked flawlessly, except for the fact that he used now out-of-date versions of a development toolkit that did not allow the game to save progress data to slot 1 passthrough/flash cards on the Nintendo DS Lite. So if you were running the original version from a slot 1 device, you effectively had to start over from scratch (level 1) every time you relaunched the game, instead of being able to start from where you left off as designed.
While Groquick was not interested in continuing any development on the game in order to fix this limitation, he was gracious enough to release his original source code in hopes that others might be able to make it work with slot 1 devices if they were so interested.
Forward to the present day-
Well... to make a long story short... I was interested. My kids absolutely love the board game, enjoyed the fact that they could play the DS version to avoid the tedious setup, but whined every time they got far along in the game and lost their progress when they went to play it the next day.
After several months of delay due to other projects, I was finally able to sit down at my development system and start poking around Groquick's code. After many, many hours of tinkering, reconfiguring, and recoding to use updated versions of various toolkits, I was able to get it to link up and compile, and am now actively developing my version of Groquick's RUSHHOUR DS.
What is "Carpool Edition"?-
I have released my updated versions as named editions to try to distinguish them from Groquicks original. My first release was called "Express Commuter Edition", which was a stop-gap build that shipped with all levels unlocked in order to work-around the saving requirement. You could select ANY level you liked, at any time.
A second version, called "Construction Zone", never publically released, added save functionality which proved to be somewhat buggy and unreliable. It took many hours of scouring and posting to various forums and blogs to figure out why it wasn't working.
"Carpool Edition" is the next generation version, not only adding the ability to save game progress, but the ability to save the progress of MULTIPLE games. So now everyone in the family can enjoy RushHour in their own game, unlocking levels independently from all other siblings (or parents).
As far as I've been able to determine, this latest version runs and saves reliably on a Nintendo DS Lite with an M3DS-Simply slot-1 device. It remains untested on any other DS/flash card combination. If you experience problems on your system, do let me know and I'll do my best to address them.
RushHour and the RushHour logo are registered trademarks of ThinkFun, Inc. As such, no version of RushHour DSshall be sold, or included in any package, suite or compilation to be sold, for profit or otherwise, without the express consent of ThinkFun, Inc.
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