Arithmetician - The app is for mathematics learners.
Enter your arithmetic sequence and also the term number you want the value for.
Press calculate button to get your sequence first term, common difference, and also your desired term value.
Press New Sequence button for next sequences.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Supported operating systems:
Windows 10 Mobile, Windows Phone 7, Windows Phone 8
Similar Software:
Fast Math Fast Math - 1 + 1 = 3? Yes or no? In Fast Math you will have 40 levels to test your skills in math, but you need to be fast, because you only have 5 seconds to choose the correct answer
Flash Cards (Multiply and Divide) Flash Cards (Multiply and Divide) - A challenging series of questions are given to you based on selected operations and skill level.
Multiplication and/or Division operations may be selected.
After 10 questions, a summary of accuracy is calculates as a percentage score
Learn Me Arithmetic Learn Me Arithmetic - Learn Me Arithmetic is app designed to help you raise level of your arithmetic and to help you resolve arithmetic problems faster. You can learn how you want, you can set maximum of arithmetic problems numbers and answer time. At the testing page you have to type correct answer in your time
DistanceBetweenPoints DistanceBetweenPoints - A simple application that calculates the distance between two points. The points are specified by a pair of float coordinates (x,y).
The distnace is updated and displayed as the user types in new values for the coordinates
Math Trainer Math Trainer - Train your brain every day with Math Trainer, a quick and easy way to improve your mental arithmetic. Add, Subtract, Multiply and Divide through 10 quick fire questions.
A rewarding educational tool and mental warmup for kids, teenagers and adults as you compete for the highest score.
Features a stylish design that is clear, neat and self explanatory
Ackermannfunktion Ackermannfunktion - Die Ackermannfunktion ist eine 1926 von Wilhelm Ackermann gefundene, extrem schnell wachsende mathematische Funktion, mit deren Hilfe in der theoretischen Informatik Grenzen von Computer- und Berechnungsmodellen aufgezeigt werden konnen. 1926 vermutete David Hilbert, dass jede berechenbare Funktion primitiv-rekursiv sei
Mathoku Learn and practice your math tables in a fun an entertaining way. This soduku style math game sharpens your senses and best of all ... it is free!