Adventure Solitaire - An original game which blends the fun of high adventure and the fun of solitaire cards. You must play it to understand.
Play through 25 campaigns or 54 individual scenarios, or have the game create random scenarios for you to play.
Encounter 54 different items and monsters, including: Dragons, wizards, locked treasure chests, shadow mages, thieves, magic scrolls, caves and more.
Automatically track high scores and ratings for all scenarios and campaigns.
In COLOR and black and white.
Choose a difficulty level that suits you at the moment.
Highly random levels create endless variety of play.
LEFT HANDED MODE: A settable preference for all you left handers.
· Added buying items on some scenarios. Mainly now in the cities, you can buy keys, torches and health. Also, some scenarios you can't use gold in at all. This adds all new strategys to many scenarios.
· Changed costs of training skills to sun 45, cross 30, thief protection 15, toughness 20
· Redid end game buttons when playing special scenario styles, to be more useful.
What's New in This Release:
ENCOUNTERS:
· - Added: debris, new water encounter which gives you random stuff.
· - Added: Tome, gives you 5 spells, and is destroyed by less things than scrolls are destroyed by.
· - Some Monsters [Dragon, Wyrm, Monster King, Rat Lord, Slimy Cube] leave stuff behind when you defeat them (but not if you bomb them). Also added a visual effect for when a monster or other encounter leaves something behind.
· - Added zap line to blast spores, to make it more obvious.
· - Added zap line when Shadowmage takes something off the board, to make it more obvious.
· - Clerics immune to shadowmages. It just felt right.
· - Chaos and Earth Crystals now don't get destroyed by water.
· - Demons always teleport somewhere if they can now.
· - Increased Cube starting chance of being destroyed by lightning to 20 from 10.
· - Increased all vines starting chance of being destroyed by lightning by 5%.
· - Increased snake starting chance of being destroyed by lightning by 13%. SCENARIOS & CAMPAIGNS:
· - Added 4 new RANDOM campaigns. They pick which scenarios are in them based on the difficulty of the scenario. Each time is different.
· - Impossible scenarios removed from high score list.
· - Rearranged the scenario play order to move a few easy scenarios earlier.
· AUTOPLAYER now...
· - doesn't buy keys if it has more than 1% lockpicking.
· - doesn't buy torches if it has any sun spells, or magic vision.
· - won't buy health if it can't get its health above 0.
· - if set on 'grief', will tap a teleporter if it is in the bottom of a column .in which the most grief causing thing is in.
· - buys skills more smartly than it used to. OTHER:
· - Added speed '6' button which is ultra fast with no delays.
· - Removed the stop animate spells option, and the stop animate autoplayer option. These are always on now.
· - Internal: changed monster damage amounts to be in an indexed table.
· - Fixed obscure drawing bugs with dragons flying below, and away from below mimics; lightning shifting into another column from a vortex, and destroying an eye there.
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Supported operating systems:
Palm OS 3.x, Palm OS 4.x, Palm OS 5.x
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